Is going professional in esports realistic?
It is realistic for a small number of people, and the more important question is not that one.
The number nobody gives you: a playing career is roughly six years long and it ends before you are thirty — most players peak between their mid-teens and early twenties. So the real problem is not whether you can go professional; it is what happens at 26.
And the money is not where you think: not tournament prizes, but an organisation salary — RM2,000–8,000 a month at a Malaysian team, plus a prize share and sponsorship. The prize pool that appears in the news is split between players, coach and organisation.
The part that hurts young players most is the contract. Check salary and when it is paid (late salary is the most common warning sign), prize split, exit clauses, transfer fees, and who owns your social accounts — because if the team owns them, you lose your audience when you leave. Do not sign on the day it is handed to you; if you are under 18, a parent must be involved.
And the most practical advice: continue your education while playing — part-time, online, slowly. Save money aggressively, build an audience while you are still known, and learn to analyse rather than only play, because that is the direct route into coaching.
A 26-year-old player with a half-finished degree has options. A 26-year-old with nothing does not.